The Carrion Crown
Male Devil-Spawn Tiefling Gunslinger (Mysterious Stranger) 2
LN Medium Outsider (native)
Hero Points 1
Init + 3; Senses Darkvision; Perception + 6
Defense 13, flat-footed 10 (+ 3 Dex)
Armor DR: 3/magic or Large (+ 3 armor)
Critical Defense: + 6 (+ 3 DR, + 3 Dex)
hp 26 (2d10+ 6)
Fort + 6, Ref + 6, Will + 2
Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee Longsword + 3 (1d8+ 1/19-20/x2)
Ranged Revolver + 5 (1d8/x4)
Str 13, Dex 16, Con 16, Int 10, Wis 13, Cha 18
Base Atk + 2; CMB + 3; CMD 16
Feats Extra Grit, Gunsmithing
Traits Making Good on Promises
Skills Acrobatics + 2, Climb + 0, Diplomacy + 6, Disguise + 5, Escape Artist + 2, Fly + 2, Intimidate + 8, Knowledge (arcana) + 1, Knowledge (local) + 5, Knowledge (religion) + 1, Perception + 6, Ride + 6, Sense Motive + 3, Stealth + 2, Survival + 5, Swim + 0
Languages Common, Infernal
SQ Deed: Deadeye, Deed: Focused Aim (+ 4), Deed: Gunslinger’s Dodge (+ 2 AC), Grit, Hero Points (1), Sense Weakness
Combat Gear Firearm bullet (90), Longsword, Revolver, Studded leather armor;
Other Gear Alchemist’s fire, Backpack (empty), Bullseye lantern
Alchemist’s fire – 0/1
Firearm bullet – 0/90
Grit (6/day) – 0/6
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Focused Aim (+ 4) At 1st level, as a swift action, the mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn. At 7th level, when sh
Deed: Gunslinger’s Dodge (+ 2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Making Good on Promises At some point in the past, Professor Lorrimor did you a favor under the condition that he would someday call on you to repay it. After he came to your aid, however, you never saw nor heard from him again, leaving you with a sense of unending anticipa
Sense Weakness You can sense weakness, granting you a + 1 bonus on all rolls to confirm critical hits.